![]() ![]() In the very early 1980s, my sister and I would tag along with Dad to his office on the occasions when he’d work on weekends. As she tells it, when she eventually finished the game and wanted more, she decided to write her own.Ĭave was the first computer game I remember playing. She became obsessed, taking copious notes of each situation the game described, and drew maps as she tried to figure out how the intricate cave network actually fit together. They played it at home via a monitor-less terminal networked to Ken’s work computer they’d type commands and wait for the attached printer to spit out a response. It was Williams’ husband Ken, with whom she’d later found Sierra On-Line, who first introduced her to Cave. Colossal Cave Adventure running on a PDP-11/34 displayed on the VT100 console. Lurid green text on a black screen transported players to a mysterious underground world inhabited by pirates and dwarves, where mazelike passages confounded geography, and untold riches awaited the intrepid adventurer. Read: Roberta and Ken Williams are preserving adventure game historyĬolossal Cave Adventure (also known variously as Colossal Cave, or just Cave, or sometimes even Adventure) was a text adventure written by Will Crowther in 1976 and embellished by Don Woods a year later. In fact, Williams is looking back beyond her own career, to the 1970s, to remake the game that inspired her to make her own games all those years ago. Her first game since 1998 is, in some ways, a deliberate effort to return to where it all began. It is something completely new, but with deep historical roots.25 years later, after dabbling in consultancy, writing a novel, taking up sailing, and establishing a scholarship for women in game design, Williams has returned to game development. ![]() Like Peter Jackson made The Lord of the Rings into a movie, we reimagined the Colossal Cave for modern technologies. I remind them that Lord of the Rings is an 'old' book. Discovery is important! And, unlike many adventure games, this is an open world."Īccording to Ken Williams, "Initially, I feared players may see this as an 'old' game. "I leave it to them to figure out how to get past an obstacle, solve a puzzle, and successfully reach a goal. "I want them to sense danger, or experience exhilaration upon finding something important," Roberta Williams explains. Players journey through 14 magical realms, each whispering hidden tales, offering breathtaking vistas, or hosting an array of cave-dwelling oddities. Today, Cygnus Entertainment stays true to the spirit of this golden age classic, all while breathing new life into it through the best technologies available. Colossal Cave would go on to inspire games like King's Quest, Zork, Monkey Island, ToeJam & Earl, and Carmen Sandiego. ![]() The game's sprawling cave system and intricate puzzles ignited the imagination of industry pioneers like Roberta Williams, leading to the birth of the world's first graphic computer game, Mystery House. Originally developed in the mid-1970s as a text-adventure game, Colossal Cave has enchanted generations of gamers and challenged their problem-solving prowess. For the first time ever, Xbox users can embark on a journey that marries retro-cool with magical adventure, exploring the enigmatic and fantastical world of Colossal Cave, brimming with secret treasures, mystical creatures, and riddles to confound even the wisest sage. 1, 2023 /PRNewswire/ - Cygnus Entertainment, a boutique studio helmed by industry legends Ken and Roberta Williams, proudly announces the launch of the legendary Colossal Cave game on Xbox One and Series X|S. Legendary Designer Roberta Williams Revives the Spirit of Classic Adventures with the Xbox Launch of Colossal Cave
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